I think Scribblenauts is overhyped. It’s funny and exciting because you can type all sorts of things and see them onscreen. After the first few levels though, you’ll be hacking your way through the puzzles because there’s so much room for loopholes. Not that it’s the fault of the testers of course because I’d imagine the solutions to be limitless and hence impossible to comprehensively test. The responsibility then lies with the player to play the game ‘correctly’ like you’re supposed to.
I don’t like the inprecise controls either. Some of the items are so small, you can’t point at them correctly onscreen and your character keeps walking into them, blocking them. The “Pick up item X and drop them in Y” tasks are the worst. Half the time, you’ll end up picking them up and throwing them around because you can’t precisely poke at them onscreen.
It’s such an ambitious game I do want to think it is as amazing as we imagined it is. It’s just disappointing when I’m attracting unicorns with hay, my plane doesn’t fly and my gopher doesn’t want to chew down a tree.